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Glass poured from your hands

Your hands pour glass over the live camera, and inside the glass the picture runs behind like a time machine. It takes two components: the free Hand Tracking reads your hands, Glass Hands pours the glass. Kristina Karpysheva made Glass Hands together with Claude.

  • Price: PRO
  • Interactive

You need

  • TouchDesigner 2025.33230
  • Twozero plugin
  • Webcam

Try this prompt

Take out_hands from the twozero Hand Tracking rudiment and my mirrored camera, and build a TouchDesigner component where my hands pour glass particles over the picture. The glass refracts the camera, and inside the glass the camera runs some frames in the past. Give me several glass shapes to switch between, and gestures: a finger touch pushes the glass away, a pinch gathers it, opening the pinch bursts it.

Our suggestion, written from the notes inside the component. The prompt of the session that built Glass Hands is not published.

Or take the two finished components

Wire out_hands from Hand Tracking into the first input of Glass Hands, and the same mirrored camera frame into the second. Mirror before Hand Tracking, never after, or the glass pours from the wrong side.

  1. Hand Tracking

    in Rudiments · vankrav/hand-tracking · v1 · 4.4 MBin Rudiments · v1 · 4.4 MB

    Price: Free
    Open in Rudiments: Hand Tracking
  2. glass_hands.zip

    in Rudiments · hurma/glass-hands-zip · v4 · 116.5 KBin Rudiments · v4 · 116.5 KB

    Price: PRO
    Open in Rudiments: glass_hands.zip

One of the two is free. PRO opens the other and every rudiment in the library.

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